一个扑克游戏的诞生

发布时间: 2007-05-21 09:45    作者: 未知    来源: 未知    浏览:    评论

   关于扑克牌及相关的几个类其他就没有什么可说的了,大家看代码就可以了。

file : card.cs

using System;
using System.Diagnostics ;
namespace Bigeagle.Games.Cards
{

    #region 枚举
    /// <summary>
    /// 花色的枚举
    /// </summary>
    public enum CardColors
    {

        /// <summary>
        /// 草花
        /// </summary>
        Club = 0 ,

        /// <summary>
        /// 方块
        /// </summary>
        Diamond  ,

        /// <summary>
        /// 红心
        /// </summary>
        Heart     ,

        /// <summary>
        /// 黑桃
        /// </summary>
        Spade ,

        /// <summary>
        /// 没有花色,对应joker
        /// </summary>
        None
}

    /// <summary>
    /// 牌大小的枚举
    /// </summary>
    public enum CardNumbers
    {
        //Zero = 0 ,
        Two = 2 ,
        Three ,
        Four ,
        Five ,
        Six ,
        Seven ,
        Eight ,
        Nine ,
        Ten ,
        Jack ,
        Queen ,
        King ,
        Ace ,
        ViceJoker ,
        Joker
    }
    #endregion

    /// <summary>
    /// 扑克牌类
    /// <br>author: bigeagle</br>
    /// <br>date: 2002/4/19</br>
    /// <br>History: 2002/4/19</br>
    ///
    /// </summary>
    /// <remarks>继承iComparable接口,用于比较</remarks>
    public class Card : System.IComparable
    {

        #region 成员变量

        /// <summary>
        /// 花色
        /// </summary>
        protected CardColors m_enumColors ;

        /// <summary>
        /// 数字
        /// </summary>
        protected CardNumbers m_enumNumber ;

        #endregion

        #region 属性

        /// <summary>
        /// 存取花色的属性
        /// </summary>
        public CardColors Colors
        {
            get
            {
                return this.m_enumColors ;
            }
            set
            {
                if(value == CardColors.None)
                {
                    throw(new InvalidOperationException
                        ("CardColors.None不能用于Card对象")) ;
                }
//                if(value != CardColors.None)
//                {
//                    this.m_enumColors = value ;
//                }
                this.m_enumColors = value ;
            }
        }

        /// <summary>
        /// 存取大小的属性
        /// </summary>
        public CardNumbers Number
        {
            get
            {
                return this.m_enumNumber ;
            }
            set
            {
                if(value == CardNumbers.Joker
                    || value == CardNumbers.ViceJoker)
                {
                    throw(new InvalidOperationException
                        ("Zero,Joker和ViceJoker不能用于Card对象")) ;
                }
//                if(value != CardNumbers.Joker
//                    && value != CardNumbers.ViceJoker )
//                    this.m_enumNumber = value ;
                this.m_enumNumber = value ;
            }
        }

        #endregion

        #region 构造函数

        /// <summary>
        /// 构造函数
        /// </summary>
        public Card()
        {
            this.m_enumColors = CardColors.Club ;
            this.m_enumNumber = CardNumbers.Ace ;
        }//end method


        /// <summary>
        /// 重载构造函数
        /// </summary>
        /// <param name="a_enumColors">花色</param>
        /// <param name="a_enumNumber">大小</param>
        public Card(CardColors a_enumColors , CardNumbers a_enumNumber)
        {
            if(a_enumColors == CardColors.None
                || a_enumNumber == CardNumbers.Joker
                || a_enumNumber == CardNumbers.ViceJoker)
            {
                throw(new InvalidOperationException
                ("CardColors.None、CardNumbers.Joker和ViceJoker不能用于Card对象")) ;
                
            }
            else
            {
                this.m_enumColors = a_enumColors ;
                this.m_enumNumber = a_enumNumber ;
            }
        }

        #endregion

        #region 改写父类方法

        /// <summary>
        /// 改写ToString方法
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            return this.m_enumColors.ToString() + " " +  this.m_enumNumber.ToString() ;
        }

        /// <summary>
        /// 重写取得哈希值
        /// </summary>
        /// <returns></returns>
        public override int GetHashCode()
        {
            return (int)(System.Math.Pow(100 , (double)this.m_enumColors + 1)
                + (double)this.m_enumNumber) ;
        }

        /// <summary>
        /// 重写equals方法
        /// </summary>
        /// <param name="obj">要判断的对象</param>
        /// <returns></returns>
        public override bool Equals(object obj)
        {
            //断言
            Debug.Assert(obj != null , "要比较的对象不能为空") ;

            return obj.GetHashCode() == this.GetHashCode() ;
        }

        /// <summary>
        /// 改写父接口方法
        /// </summary>
        /// <param name="obj">要比较的对象</param>
        /// <returns>
        /// 小于零 此实例小于 obj。
        /// 零 此实例等于 obj。
        /// 大于零 此实例大于 obj。
        /// </returns>
        public int CompareTo(object obj)
        {
            if(this.GetHashCode() > obj.GetHashCode())
            {
                return 1 ;
            }
            else if(this.GetHashCode() < obj.GetHashCode())
            {
                return -1 ;
            }
            else
            {
                return 0 ;
            }
        }
        
        #endregion


    }//end class
}//end namespace


file: Joker.cs

using System;

namespace Bigeagle.Games.Cards
{
    /// <summary>
    /// Joker
    /// <br>author: bigeagle</br>
    /// <br>date: 2002/4/20</br>
    /// <br>History: 2002/4/20</br>
    /// </summary>
    /// <remarks>继承card类</remarks>
    public sealed class Joker : Bigeagle.Games.Cards.Card
    {
        public Joker()
        {
            this.m_enumColors = CardColors.None ;
            this.m_enumNumber = CardNumbers.Joker ;
        }

        /// <summary>
        /// 改写ToString方法
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            return "Joker" ;
        }
    }//end method
}//end namespace


file: ViceJoker.cs

using System;

namespace Bigeagle.Games.Cards
{
    /// <summary>
    /// vice joker
    /// <br>author: bigeagle</br>
    /// <br>date: 2002/4/19</br>
    /// <br>History: 2002/4/19</br>
    /// </summary>
    public sealed class ViceJoker : Bigeagle.Games.Cards.Card
    {
        public ViceJoker()
        {
            this.m_enumColors = CardColors.None ;
            this.m_enumNumber = CardNumbers.ViceJoker ;
        }

        /// <summary>
        /// 改写ToString方法
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            return "ViceJoker" ;
        }

    }//end class
}//end namespace


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